
Amy Wang
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Posted - 2007.09.21 10:53:00 -
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Edited by: Amy Wang on 21/09/2007 10:54:20
Originally by: ITTigerClawIK Its been disscused many times by verius people so i thought id bring the most commonly suggested ideas into one thread and see witch "Boost" is more populer if i have missed some then please let me know and i shall add.
1.Reduction in Cap useage for all lassers thus takeing away the need for a cap bonus on every single Amarr ship and givieng a damage bonus in insted or armour bonus
2.Damage swap so that lassers do more Thermal Damage with Lassers than EM thus still doing a large amount of damage to shields but also a rather large amount of damage to shields, of course there is also the fact that this will conflict with the fact that Gallente are the race that is ment to be specialiseing with Thermal damage.
3.Overall Damage boost to lasers overcomeing some of the naturally high EM and therm resists to be on mostly on par with the damage output of other weapon types,
4.Reduction on base EM and thermal resistance's on most ships but mostly base EM
Please disscus your thoughts and opinions on the ideas and post your own bellow and please try to keep to constructive and insightfull content not just one liners
PS: i have not mentiond crysts that do kenetic dmg for one very good reason, LASERS DONT EXPLODE its an energy based weapon please remember that and CCP have made it clear already that it will not make such charges for lasers
1. Ship bonuses are meant to overcome natural weaknesses of the weapons (except for gallente where it mostly buffs already good weapons even more but then again high dps is meant to be their racial trait). Saying laser should get cap reduction built in and a "useful" second bonuses on laser boats instead is like saying to buff projectile weapons rof by 25% and give minmatar ships a "useful" bonus instead of the standard rof one.
2. That change wont do much for Gallente directly, neither good or bad but it would make thermal the primary damage type by far which would lead to thermal being hardened more on all tanks which in turn would reverse the positive effect that change intended for amarr while at the same time nerf gallente indirectly. Hey, now that I think of it that doesnt sound to bad :P But CCP wont do it to keep some kind of balance between damage types, thermal is already the most common used damage in the game after all (hybrids, gallente drones and lasers to a lesser extend as well).
3. Not going to happen, lasers already eat shields and have great dps, omni armor tanks are a problem but so are omni shield tanks for projectile guns which btw have far less dps and optimal range (read: even less dps again) then lasers
4. Resistance distribution with the strengths and weaknesses of shield and armor is well thought out and its highly unlikely to get changed imho, the real problem is that shield tanks are less attractive in pvp then armor tanks because the important pvp modules go in the med slots which leads to more armor omni tanks then shield omni tanks around, but I really dont see a way of changing that without radically changing game mechanics or ship designs.
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